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Tower Games newsletter June 07

Tower Games Newsletter

June 07

 
 
Tower Games

 

Hello there, fellow mad wargamers.

Professional Wargaming, perhaps for the first time ever, is now possible.

Tower Games launches tournaments with prize money.

US$100 prize money in inaugural Tower Games tournament.

Perhaps our most exciting news for some time is that today Tower Games is starting its very first ever tournament in Line of Muskets with prize money. and a whole bunch of other exciting stuff.

The winner of the event will be known throughout the land as "Grand Master of Line of Muskets, Evil Dark Lord of All. Bow down and tremble before him." Well, perhaps not. But certainly the "Inaugural Line of Muskets Champion."

And they get (at least) US$100 prize money., more depending on if absolutely hordes of people go mad and enter.

If you want to know more go to our new Tournaments page. And if you want to register for it send me an email.

From now on we shall be running tournaments on a regular basis. So if you want to get good at these games, so good you might one day be able to do this for a living instead of going to whatever job you have that sucks, well, you better get practicing. As mentioned on the Tournaments page, our short term goal is to run a tournament with US$1,000 prize money up for grabs for the winner, and other prizes for place-getters.

We'll also be doing a Lightning War tournament too.

Line of Muskets; sneaky people jumping on entry hexes.

We know that people like to play games and like to win. And so, if we silly people miss something that can be exploited, well, it will be. This is not to say that whatever someone does to win a game is wrong, but sometimes it is, shall we say, a bit sharp.

We received quite a few remarks of a bad habit that had taken hold, that of players, knowing the entry hexes of enemy units, lying in wait say, 1 or 2 hexes from an entry hex. And going "bam" as units entered. Naturally this made for not-very-fun games.

In case you are wondering where and what battle, ambushing Longstreet in Gaines's Mill is perhaps the best example. Also jumping on the Union troops in Champion Hill who come on the southern end of the map.

Anyway, I say, tee hee, it won't work anymore. There is a new rule in the game that if troops coming on the board sense units close by they will find another hex, somewhere on the side of the map that is at least five hexes clear of enemy units. And come on there.

Suffice to say, this means the ambusher will become the ambushee for those who continue to do this.

Lightning War scenario; Bastogne.

Yes, folks, that's right. The Battle of Bastogne is the first "pay to play" scenario being put together for Lightning War. The poor americans freezing in fox holes and the germans looking for petrol. Coming out soon.

Just one thing to be aware of. We have tried to make this game as realistic as possible. This does not mean that if you have a really big tank you get to kill everyone. Because that is not how it worked in WWII (though many wargames work in just this way).

If you have a big tank you can certainly do a lot of damage, but annoying infantry can, and will, upset you if you get too close to them. So that means you need infantry support to go with your big tank.

Anyway, you'll sort it out. And get ready because the scenarios to follow after Bastogne will be Normandy ones. Then we'll probably have a tournament. So get ready.

That's all for now. See you next time.

Regards,

From Chris, the editor, and every one at Tower Games.

 
 

 

   
Tower Games

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