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Here you will find the “definitive” set of rules for
playing Line of Muskets. They complement the Line of Muskets
Tutorial. Once you go through the tutorial you will know all
there is to know to start playing the game. Although it is not absolutely
necessary to read the rules to play the game, for those who wish
to learn the finer points of Line of Muskets, here they are.
Please understand the rules have been written with
the information that a General of the American Civil War would like
to know. That is, here you find out the correct tactical commands
to give.
Start Playing
Make sure you have gone through the Getting
Started section before you attempt to start a game. Then go to the game room and
start playing.
Once you have joined a Proposal you can choose your preferences
for commands and then click "join". Players in Line of
Muskets are playing the part of Army, Corps or Divisional Commanders.
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The "join game" panel
that appears for the Battle of Bull Run, 5 player scenario. |
When you do join a game be aware you won’t always get the position
you want, but that is part of the fun! Just as in real war, Generals
weren’t always given the positions they wanted. Once all positions
are filled, then the battle will commence.
Winning the battle
In this game the idea is to shoot the enemy and destroy his brigades
without him destroying yours. Sounds simple, doesn’t it? Every brigade
of yours can be ordered to move. At the end of their move they will
engage any enemy with musketry fire that is within range. You have
to order your artillery to fire. In each battle both armies are
fighting to win (stating the obvious). You win the battle by having
more Victory Points than the other side at the end of the
battle (see Victory
Points section for more details).
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| Union artillery pounds
a Confederate brigade at the Battle of Cedar Mountain |
Tactics
The basic tactic of the day is to attack the enemy
at a position that you feel you can “break” their line. When you
have broken their line, it becomes easier for you to fire at him
and very difficult for him to fire at you. The other way is to “flank”
the enemy. In this way you, once again, can fire at the enemy where
they cannot fire back. In this way you can “roll up” their line.
Credits
Game Design
Code Writing
Graphics Design
Editing
Playtesting |
Eric Cohn
Eric Cohn and Danny Stevens
Sibylle Wilkins
Chris Wilkins
Allan Bell, Chris Kendrick, Bruce Meyer and Andrew Taubman
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