Multiplayer Online Games: java, free and pay per play
Online Games
   
Sidebar
Introduction
Victory Points
Turn Sequence
Brigades
Commanders
Artillery
Command Distance
Fire Combat
Close Combat
Modifiers
Morale
Command Zones
Chain of Command
Visibility
Stacking
Ground Scale
Initial Deployment
© 2003-2004 Tower Games. All rights reserved.
Line of Muskets Rules
 
 
Victory Points (winning the battle)

In each battle both armies are fighting to win (stating the obvious). You win the battle by having more Victory Points than the other side at the end of the battle.

You gain Victory Points by either occupying Objectives at the end of the game and/or by destroying the enemy’s brigades, batteries and leaders.

Objectives are the different pieces of terrain which have strategic importance that make up the battlefield, and are important for either side to own. When you are playing a battle if you click on the “view” menu, and then select “objectives”, the different objectives of the battle will be highlighted.

This shows that the Henry House is not viewed, but the Turnpike is. Henry House is worth 5 points to the South, and 8 points to the North. The Turnpike is worth 8 points to both sides.
In the battle of First Bull Run the Union control the Turnpike, while the Rebels control Henry Hill.

The VPs gained for each sides are shown at the top of the screen from turn to turn. In this way you can tell (sort of) how you are going in the battle.

Note that each side does not gain the same amount of Victory Points for each objective owned. An objective is considered to be "occupied" for VP points purposes if it is not contested. A contested objective is one in which the hexes within the objective are occupied by unbroken brigades from both sides. To be considered "occupied" by a side all objective hexes must be free of unbroken enemy brigades. At the beginning of the battle many objectives are not owned by either side. So it is possible for neither side to control an objective, and thus not gain the victory points, at the end of a battle.

For some battles, the Objectives are already owned by one side at the beginning of the battle. For example, in Pickett’s Charge the Union already owns the objectives on Cemetery Ridge.

The other way to gain Victory Points is to inflict damage on the enemy's forces. You gain the following points;

 
No of Victory Points
For each eliminated brigade
6
For each broken brigade
3
For each shaken brigade
1
For each battery eliminated
2
For each Army Commander eliminated
3
For each Corps Commander eliminated
2
For each Divisional Commander eliminated
1
For each CiC eliminated
1
For each Exceptional Commander eliminated
1

The points for eliminated, broken and shaken brigades are not cumulative. That is, usually a brigade has become shaken before it became broken. When a shaken brigade goes from shaken to broken you gain 2 more VPs, not 3.

However, the points for eliminating commanders are cumulative. If you loose you Cic, who was an Army Commander and an Exceptional commander, then the enemy would gain 5 points (3+1+1).

Although the chance of loosing a commander is more to bad luck than anything else (see chain of command) the VPs earned are here for a very good reason. If you choose to have your leaders close to the fighting you will have the benefit that your troops will fight and move better. However, if your commanders are unlucky enough to be killed, this would be quite a morale loss to your troops. The VPs earned for such eliminations are to reflect this.