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In each battle both armies are fighting to win (stating the obvious).
You win the battle by having more Victory Points than the
other side at the end of the battle.
You gain Victory Points by either occupying Objectives at
the end of the game and/or by destroying the enemy’s brigades, batteries
and leaders.
Objectives are the different pieces of terrain
which have strategic importance that make up the battlefield, and
are important for either side to own. When you are playing a battle
if you click on the “view” menu, and then select “objectives”, the
different objectives of the battle will be highlighted.
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This shows that the Henry House
is not viewed, but the Turnpike is. Henry House is worth 5
points to the South, and 8 points to the North. The Turnpike
is worth 8 points to both sides.
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| In the battle of First Bull Run
the Union control the Turnpike, while the Rebels control Henry
Hill. |
The VPs gained for each sides are shown at the top
of the screen from turn to turn. In this way you can tell (sort
of) how you are going in the battle.
Note that each side does not gain the same amount
of Victory Points for each objective owned. An objective is considered
to be "occupied" for VP points purposes if it is not contested.
A contested objective is one in which the hexes within the objective
are occupied by unbroken brigades from both sides. To be considered
"occupied" by a side all objective hexes must be free
of unbroken enemy brigades. At the beginning of the battle many
objectives are not owned by either side. So it is possible for neither
side to control an objective, and thus not gain the victory points,
at the end of a battle.
For some battles, the Objectives are already owned by one side
at the beginning of the battle. For example, in Pickett’s Charge
the Union already owns the objectives on Cemetery Ridge.
The other way to gain Victory Points is to inflict damage on the
enemy's forces. You gain the following points;
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No of Victory Points
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| For each eliminated brigade |
6
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| For each broken brigade |
3
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| For each shaken brigade |
1
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| For each battery eliminated |
2
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| For each Army Commander eliminated |
3
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| For each Corps Commander eliminated |
2
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| For each Divisional Commander eliminated |
1
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| For each CiC eliminated |
1
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| For each Exceptional Commander eliminated |
1
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The points for eliminated, broken and shaken brigades are not cumulative.
That is, usually a brigade has become shaken before it became broken.
When a shaken brigade goes from shaken to broken you gain 2 more
VPs, not 3.
However, the points for eliminating commanders are cumulative.
If you loose you Cic, who was an Army Commander and an Exceptional
commander, then the enemy would gain 5 points (3+1+1).
Although the chance of loosing a commander is more to bad luck
than anything else (see chain of command) the VPs earned are here
for a very good reason. If you choose to have your leaders close
to the fighting you will have the benefit that your troops will
fight and move better. However, if your commanders are unlucky enough
to be killed, this would be quite a morale loss to your troops.
The VPs earned for such eliminations are to reflect this.
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