|
The terrain of any battlefield is depicted as a map that the various
troops move around on and fight on. Imposed on this map is a “hex
grid” which the troops use for movement.
The game starts off with the grid turned off. To turn the grid
on go to “view” menu and choose “hex grid”. Each hex is 180 yards
across.
 |
 |
| Here the hex grid has
been turned on. Right you can see what the screen would show. |
Each brigade is depicted as a unit made up of a number of “squares”,
or strength points. Each strength point represents about
200 men. For the different types of formations that a brigade
has there is a limit to the amount of men that can fit into the
given 180 yards. 1000 men can roughly fit into a frontage
of 180 yards. So a brigade in battle line can only have
a maximum of 5 strength points in a hex.
Thus any brigade that is in battle line, and has more than 1000
men, it will fill up 2 hexes.
If the brigade has a strength of more than 10, it will fit into
3 hexes, for more than 15, the brigade will fit into 4 hexes.
Since a strength of 20 is the maximum, no brigade can occupy
more than 4 hexes when in battle line. In march column,
field column and supported line, the amount of troops that can fit
into a hex is greater. Thus more strength points are allowed
in the hex.
Historically a man with a rifled musket could shoot accurately
up to 500 yards. Thus musketry fire can be inflicted on another
unit up to 3 hexes away.
Artillery have a maximum range of 10 hexes.
|