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For our online strategy games of the American Civil War and
WWII, if we were to use small 3D images of the infantry, cavalry,
artillery, tanks, mortars, etc, you would not be able to see
the battlefield. All computer games that attempt to present
a battle using 3D graphics have this problem. If you zoom
out to see the battlefield, the troops become smudges, and
can hardly be seen. If you zoom right in, and can see the
3D graphics, you can't see the battlefield. By using "blocks"
that present units with strength points representing a number
or men, guns or tanks, you can see the whole battle and know
what is happening.
Since this game is more focused on the strategy, it makes
more sense to use a 2D layout.
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